Cyborg Overview
Cyborg is a B-tier fighting style that specializes in ranged attacks and utility skills. It is the only fighting style in Haze Seas with dedicated ranged abilities, making it uniquely valuable for players who prefer to fight at a distance. While its close-range damage and combo potential lag behind S and A-tier styles, Cyborg provides a tactical option for players who want to poke, zone, and control engagement distance.
| Stat | Value |
|---|---|
| Tier | B |
| Role | Ranged attacks and utility skills |
| V1 Skills | 3 |
| V2 Skills | 4 |
| Best For | Ranged poking, Sea Events, support play |
V1 Skills
Skill 1: Beam (Key 1)
Fires a concentrated energy beam in a straight line. Medium-range projectile that deals damage on contact.
| Stat | Value |
|---|---|
| Damage | 1,200 |
| Range | Medium-Long |
| Cooldown | 8 seconds |
| Startup | 12 frames |
| Recovery | 10 frames |
Usage: Your primary poke tool. Use it to chip away at opponents before they can close distance. In PvE, Beam can hit NPCs from outside their aggro range, letting you farm safely.
Skill 2: Missile Barrage (Key 2)
Launches 3 homing missiles that track the nearest enemy. Each missile deals individual damage.
| Stat | Value |
|---|---|
| Damage | 600 per missile (1,800 total) |
| Range | Long |
| Cooldown | 14 seconds |
| Startup | 18 frames |
| Tracking | Moderate |
Usage: Good for punishing opponents who are standing still or moving predictably. The tracking is not perfect — fast opponents can outrun the missiles. Best used as a follow-up after landing Beam to guarantee hits during the opponent's recovery.
Skill 3: Shield (Key 3)
Activates a temporary energy shield that reduces incoming damage by 40% for 5 seconds.
| Stat | Value |
|---|---|
| Damage Reduction | 40% |
| Duration | 5 seconds |
| Cooldown | 20 seconds |
| Startup | 4 frames |
Usage: Your defensive tool. Pop Shield when an opponent closes distance and you need time to reposition. The 40% reduction is significant — it can be the difference between surviving a combo and dying. Combine with dash to create space while Shield is active.
V2 Skills (Tech Upgrade)
V2 upgrades all V1 skills and adds a powerful fourth ability. The Cyber Tech transformation enhances your beam and missile capabilities.
Enhanced Beam (Key 1)
Beam now pierces through the first target hit, dealing 80% damage to a second target behind it. Damage increased to 1,500.
Enhanced Missiles (Key 2)
Missile count increased to 5. Each missile deals 700 damage (3,500 total). Tracking improved.
Reinforced Shield (Key 3)
Damage reduction increased to 55%. Duration extended to 7 seconds.
Skill 4: Mega Beam (Key 4) — NEW
Charges for 1.5 seconds then fires a massive energy beam that deals devastating damage in a wide line.
| Stat | Value |
|---|---|
| Damage | 4,500 |
| Range | Very Long (full arena) |
| Width | Wide (hits multiple targets) |
| Cooldown | 25 seconds |
| Charge Time | 1.5 seconds (vulnerable during charge) |
Usage: The reward for playing Cyborg. Mega Beam is your win condition — it deals enough damage to turn a fight around. However, the 1.5-second charge time means you are vulnerable. Best used after Shield or when opponents are staggered by teammates.
V1 vs V2 Comparison
| Stat | V1 | V2 | Change |
|---|---|---|---|
| Beam Damage | 1,200 | 1,500 | +25% |
| Missile Damage | 1,800 total | 3,500 total | +94% |
| Shield Reduction | 40% | 55% | +37.5% |
| Shield Duration | 5s | 7s | +40% |
| Total Skills | 3 | 4 | +1 |
| Overall DPS | Low | Medium | Significant improvement |
V2 Cost: 1,000,000 Beli (V1) + 3,000,000 Beli + quest (V2)
V2 Quest: Complete the Cyborg Lab quest in Marine HQ (Second Sea). Defeat 30 mechanized NPCs and survive a barrage of 10 beam attacks.
Combo Routes
V1 Ranged Poke Combo
- Beam (Skill 1) — poke from distance
- Dash backward — create space
- Missile Barrage (Skill 2) — tracking punish if they approach
- Shield (Skill 3) — protect yourself if they close distance
- Dash away — reset to ranged position
Expected damage: 3,000 (if all skills land)
V2 Burst Combo
- Shield (Skill 3) — protect during Mega Beam charge
- Mega Beam (Skill 4) — massive damage
- Enhanced Beam (Skill 1) — follow-up poke as they recover
- Enhanced Missiles (Skill 2) — tracking finisher
- Dash away — reset
Expected damage: 9,500+ (devastating if Mega Beam connects)
V2 Close-Range Emergency
If an opponent gets in your face:
- Shield (Skill 3) — 55% damage reduction
- Dash backward — create space
- Enhanced Beam (Skill 1) — quick poke during their chase
- Enhanced Missiles (Skill 2) — point-blank missiles deal full damage
- If alive, Mega Beam (Skill 4) — only if you have enough distance
Matchups
Favorable
- Venom — You can poke Venom from outside their zone range. Beam outranges their Hydra
- Magma — Same as Venom, ranged advantage against slow projectiles
- Buddha — Buddha's large hitbox makes Beam and Missiles easier to land
Even
- Darkness — Their pull can drag you in, but Shield reduces the combo damage
- Phoenix — They out-sustain you but you outrange them. Poke and run
Unfavorable
- Dragon — Flight closes distance instantly. You cannot outrange a flying opponent
- Leopard — Pounce gap-close is too fast for Beam to interrupt. Leopard eats Cyborgs alive
- Dough — Sticky Floor + Stretch Punch reach you before you can create space
- Any melee with D. Clan — Conquerors Haki stagger guarantees they close distance
Best Pairings
| Category | Recommendation | Why |
|---|---|---|
| Fruit | Magma | Ranged synergy — both fight at distance |
| Fruit | Phoenix | Sustain while you poke from range |
| Weapon | Raiu | Double ranged pressure (lightning + beam) |
| Weapon | Soul Cane | Pull opponents into Mega Beam path |
| Race | Human | Balanced stats work for a tactical style |
| Race | Beastborne | Speed helps maintain distance |
Pros and Cons
Pros
- Only ranged fighting style — unique niche
- Safe PvE farming from outside NPC aggro range
- Mega Beam (V2) is one of the highest single-hit skill damages
- Shield provides valuable defensive utility
- Excellent in Sea Events (ranged attacks on bosses from ship)
Cons
- Lowest close-range damage of any fighting style
- Limited combo potential — Cyborg plays a poke/zone game, not combos
- Easily rushed down by mobile fruits (Dragon, Leopard, Dough)
- V1 damage output is below average
- Mega Beam charge time is exploitable
Cyborg in Sea Events
Cyborg is arguably the best fighting style for Sea Events. While other styles need to get close to Sea Kings and Ghost Ships, Cyborg can deal damage from the safety of the ship. Beam and Missiles both work at the engagement ranges required for Sea Events, and Shield provides protection against the occasional boss attack that reaches the ship.
If you frequently participate in Sea Events, Cyborg is worth considering even as a secondary fighting style.