Electro Overview
Electro is an S-tier fighting style known for its best combo potential and PvP pressure in Haze Seas. With 4 skills in both V1 and V2, Electro offers maximum versatility for chaining attacks together. Its lightning-based moves are fast, cover distance quickly, and create pressure through multi-hit sequences that are difficult to escape. Electro is the fighting style of choice for players who value combo execution and consistent offensive pressure.
| Stat | Value |
|---|---|
| Tier | S |
| Role | Best combo potential and PvP pressure |
| V1 Skills | 4 |
| V2 Skills | 4 |
V1 Skills
Skill 1: Lightning Dash
- Damage: 1,600
- Cooldown: 7 seconds
- Range: 10 meters (instant dash)
- Startup: 4 frames
- Description: Dash forward in a burst of electricity, damaging enemies in your path. Lightning Dash is the fastest gap closer among fighting styles with only 4 frames of startup. The dash covers 10 meters instantly, making it nearly unreactable at close range. Use it to close distance, start combos, or reposition during combat.
Skill 2: Thunder Palm
- Damage: 2,000
- Cooldown: 9 seconds
- Range: 6 meters (melee)
- Startup: 6 frames
- Description: Strike forward with an electrified palm that deals damage and stuns for 0.5 seconds. Thunder Palm is your combo linker - the stun gives you time to transition between skills or add M1 hits. The fast startup means you can use it to interrupt slower enemy attacks.
Skill 3: Spark Kick
- Damage: 1,400 (kick) + 600 (spark burst)
- Cooldown: 10 seconds
- Range: 8 meters (kick + AoE spark)
- Startup: 5 frames
- Description: Deliver a lightning-enhanced kick followed by an electrical burst. The kick launches the target slightly, and the spark burst hits everything within 4 meters. Spark Kick is your combo extension tool - the slight launch gives you time to follow up with another skill.
Skill 4: Static Field
- Damage: 800 per tick (ticks 3 times)
- Cooldown: 13 seconds
- Range: 8-meter radius around you
- Duration: 3 seconds
- Description: Create an electrical field around you that damages all nearby enemies. Static Field is your panic button and crowd control tool. Enemies inside the field are slowed by 30%, making it easier to land follow-up attacks. Use it when surrounded or to prevent opponents from escaping your combo chains.
V2 Skills
Electro V2 upgrades all V1 skills with enhanced effects and damage. The V2 quest requires: 150,000 Beli, defeat 100 NPCs with Electro, and defeat the Electro Master boss on the Second Sea.
Skill 1: Lightning Dash V2 (Enhanced)
- Damage: 2,000 (up from 1,600)
- Cooldown: 6 seconds (reduced from 7)
- Added Effect: Leaves a lightning trail that stuns enemies who walk through it for 0.3 seconds
Skill 2: Thunder Palm V2 (Enhanced)
- Damage: 2,500 (up from 2,000)
- Cooldown: 8 seconds (reduced from 9)
- Added Effect: The stun duration increases to 0.8 seconds, and the palm strike pushes the target back 2 meters
Skill 3: Spark Kick V2 (Enhanced)
- Damage: 1,800 + 900 (up from 1,400 + 600)
- Cooldown: 9 seconds (reduced from 10)
- Added Effect: The spark burst range increases to 6 meters and applies a brief slow
Skill 4: Static Field V2 (Enhanced)
- Damage: 1,000 per tick, ticks 4 times (up from 800 x3)
- Cooldown: 12 seconds (reduced from 13)
- Added Effect: The slow increases to 40%, and the field now blocks enemy projectiles
Frame Data Notes
Electro's strength lies in its fast frame data and the ability to chain all four skills together:
| Move | Startup | Active | Recovery | On Hit | On Block |
|---|---|---|---|---|---|
| Lightning Dash | 4f | 3f | 8f | +5 | -1 |
| Thunder Palm | 6f | 4f | 10f | +7 | -3 |
| Spark Kick | 5f | 4f | 9f | +6 | -2 |
| Static Field | 3f | - | 6f | - | +4 |
Key frame data takeaways:
- Lightning Dash is the fastest gap closer in the game at 4 frames - you can punish almost any whiff
- Static Field has only 3 frames of startup, making it your best reversal tool
- All skills are positive on hit, meaning you maintain frame advantage after every successful hit
- Thunder Palm gives +7 on hit - this is your best combo linker because you have ample time to follow up
Combo Routes
V1 BnB Combo
- Lightning Dash (gap close) > M1 x2 > Thunder Palm (stun) > M1 x2 > Spark Kick (launch) > Static Field (catch them in the field as they land)
- Expected damage: ~7,000 - 8,000
V2 Full Chain Combo
- Lightning Dash V2 (gap close + lightning trail) > M1 x3 > Thunder Palm V2 (stun + pushback) > Lightning Dash V2 again (catch the pushback) > M1 x2 > Spark Kick V2 (launch + slow) > Static Field V2 (slow + damage + projectile block)
- Expected damage: ~11,000 - 13,000
- This is Electro's longest combo chain and its signature sequence
V2 Pressure Loop
- Static Field V2 (slow + projectile block) > Lightning Dash V2 (approach through the field) > Thunder Palm V2 (stun) > M1 x4 > Spark Kick V2 (burst finisher)
- Expected damage: ~9,000 - 11,000
- Use this when the opponent is playing passively - Static Field forces them to engage or take damage
Anti-Zone Combo
- Lightning Dash V2 (close distance through zones) > Thunder Palm V2 (interrupt their setup) > M1 x3 > Spark Kick V2 (burst) > Static Field V2 (prevent them from re-zoning)
- Expected damage: ~8,000 - 10,000
Infinite Pressure (Theoretical)
Electro's short cooldowns allow for near-continuous pressure in extended fights:
- Use all 4 skills in a chain
- By the time the chain completes, Lightning Dash (6s CD) is already back up
- Use Lightning Dash to maintain pressure while other skills come off cooldown
- This creates a loop where the opponent is always defending and never gets a turn to attack
When to Use V1 vs V2
Use V1 When:
- You are still leveling and have not completed the V2 quest
- You are learning Electro's combo structure (V1 is simpler but still strong)
- You are in a casual PvE session where the V2 damage is overkill
Use V2 When:
- You are in PvP and need the enhanced stun duration on Thunder Palm
- The Lightning Dash V2 trail provides additional zoning that V1 lacks
- Static Field V2 blocking projectiles is essential against ranged fruit users
- Always, once unlocked - the damage and utility upgrades are significant across all skills
Why Electro is S-Tier
- 4 skills in both V1 and V2 (maximum versatility) - more skills means more combo variety and more options in every situation
- Best combo chaining in the game - every skill links naturally into the next, creating fluid pressure sequences
- Strong PvP pressure with lightning attacks - the speed and multi-hit nature of Electro skills overwhelm defensive opponents
- Excellent gap-closing abilities - Lightning Dash is the fastest gap closer, and V2's trail adds zoning utility
- Short cooldowns across the board - Electro has the lowest average cooldown among fighting styles, enabling sustained pressure
- Works with multiple fruits - Electro synergizes with Dough, Leopard, and Venom equally well
Best Pairings
- Fruit: Dough or Leopard - Dough's control sets up Electro's combo chains; Leopard's speed amplifies Electro's aggressive playstyle
- Weapon: Soul Cane or Raiu - Soul Cane adds control for extended combos; Raiu adds chain lightning that fits Electro's multi-hit theme
- Race: Beastborne (speed + combo) - the speed bonus complements Electro's fast-paced playstyle, and the stamina bonus helps sustain longer pressure sequences