Fighting Stylesadvanced

Electro Fighting Style in Haze Seas - Best Combo Potential

Complete guide to Electro fighting style in Haze Seas - S-tier, best combo potential and PvP pressure, V1/V2 moves.

Electro Overview

Electro is an S-tier fighting style known for its best combo potential and PvP pressure in Haze Seas. With 4 skills in both V1 and V2, Electro offers maximum versatility for chaining attacks together. Its lightning-based moves are fast, cover distance quickly, and create pressure through multi-hit sequences that are difficult to escape. Electro is the fighting style of choice for players who value combo execution and consistent offensive pressure.

StatValue
TierS
RoleBest combo potential and PvP pressure
V1 Skills4
V2 Skills4

V1 Skills

Skill 1: Lightning Dash

  • Damage: 1,600
  • Cooldown: 7 seconds
  • Range: 10 meters (instant dash)
  • Startup: 4 frames
  • Description: Dash forward in a burst of electricity, damaging enemies in your path. Lightning Dash is the fastest gap closer among fighting styles with only 4 frames of startup. The dash covers 10 meters instantly, making it nearly unreactable at close range. Use it to close distance, start combos, or reposition during combat.

Skill 2: Thunder Palm

  • Damage: 2,000
  • Cooldown: 9 seconds
  • Range: 6 meters (melee)
  • Startup: 6 frames
  • Description: Strike forward with an electrified palm that deals damage and stuns for 0.5 seconds. Thunder Palm is your combo linker - the stun gives you time to transition between skills or add M1 hits. The fast startup means you can use it to interrupt slower enemy attacks.

Skill 3: Spark Kick

  • Damage: 1,400 (kick) + 600 (spark burst)
  • Cooldown: 10 seconds
  • Range: 8 meters (kick + AoE spark)
  • Startup: 5 frames
  • Description: Deliver a lightning-enhanced kick followed by an electrical burst. The kick launches the target slightly, and the spark burst hits everything within 4 meters. Spark Kick is your combo extension tool - the slight launch gives you time to follow up with another skill.

Skill 4: Static Field

  • Damage: 800 per tick (ticks 3 times)
  • Cooldown: 13 seconds
  • Range: 8-meter radius around you
  • Duration: 3 seconds
  • Description: Create an electrical field around you that damages all nearby enemies. Static Field is your panic button and crowd control tool. Enemies inside the field are slowed by 30%, making it easier to land follow-up attacks. Use it when surrounded or to prevent opponents from escaping your combo chains.

V2 Skills

Electro V2 upgrades all V1 skills with enhanced effects and damage. The V2 quest requires: 150,000 Beli, defeat 100 NPCs with Electro, and defeat the Electro Master boss on the Second Sea.

Skill 1: Lightning Dash V2 (Enhanced)

  • Damage: 2,000 (up from 1,600)
  • Cooldown: 6 seconds (reduced from 7)
  • Added Effect: Leaves a lightning trail that stuns enemies who walk through it for 0.3 seconds

Skill 2: Thunder Palm V2 (Enhanced)

  • Damage: 2,500 (up from 2,000)
  • Cooldown: 8 seconds (reduced from 9)
  • Added Effect: The stun duration increases to 0.8 seconds, and the palm strike pushes the target back 2 meters

Skill 3: Spark Kick V2 (Enhanced)

  • Damage: 1,800 + 900 (up from 1,400 + 600)
  • Cooldown: 9 seconds (reduced from 10)
  • Added Effect: The spark burst range increases to 6 meters and applies a brief slow

Skill 4: Static Field V2 (Enhanced)

  • Damage: 1,000 per tick, ticks 4 times (up from 800 x3)
  • Cooldown: 12 seconds (reduced from 13)
  • Added Effect: The slow increases to 40%, and the field now blocks enemy projectiles

Frame Data Notes

Electro's strength lies in its fast frame data and the ability to chain all four skills together:

MoveStartupActiveRecoveryOn HitOn Block
Lightning Dash4f3f8f+5-1
Thunder Palm6f4f10f+7-3
Spark Kick5f4f9f+6-2
Static Field3f-6f-+4

Key frame data takeaways:

  • Lightning Dash is the fastest gap closer in the game at 4 frames - you can punish almost any whiff
  • Static Field has only 3 frames of startup, making it your best reversal tool
  • All skills are positive on hit, meaning you maintain frame advantage after every successful hit
  • Thunder Palm gives +7 on hit - this is your best combo linker because you have ample time to follow up

Combo Routes

V1 BnB Combo

  1. Lightning Dash (gap close) > M1 x2 > Thunder Palm (stun) > M1 x2 > Spark Kick (launch) > Static Field (catch them in the field as they land)
  2. Expected damage: ~7,000 - 8,000

V2 Full Chain Combo

  1. Lightning Dash V2 (gap close + lightning trail) > M1 x3 > Thunder Palm V2 (stun + pushback) > Lightning Dash V2 again (catch the pushback) > M1 x2 > Spark Kick V2 (launch + slow) > Static Field V2 (slow + damage + projectile block)
  2. Expected damage: ~11,000 - 13,000
  3. This is Electro's longest combo chain and its signature sequence

V2 Pressure Loop

  1. Static Field V2 (slow + projectile block) > Lightning Dash V2 (approach through the field) > Thunder Palm V2 (stun) > M1 x4 > Spark Kick V2 (burst finisher)
  2. Expected damage: ~9,000 - 11,000
  3. Use this when the opponent is playing passively - Static Field forces them to engage or take damage

Anti-Zone Combo

  1. Lightning Dash V2 (close distance through zones) > Thunder Palm V2 (interrupt their setup) > M1 x3 > Spark Kick V2 (burst) > Static Field V2 (prevent them from re-zoning)
  2. Expected damage: ~8,000 - 10,000

Infinite Pressure (Theoretical)

Electro's short cooldowns allow for near-continuous pressure in extended fights:

  1. Use all 4 skills in a chain
  2. By the time the chain completes, Lightning Dash (6s CD) is already back up
  3. Use Lightning Dash to maintain pressure while other skills come off cooldown
  4. This creates a loop where the opponent is always defending and never gets a turn to attack

When to Use V1 vs V2

Use V1 When:

  • You are still leveling and have not completed the V2 quest
  • You are learning Electro's combo structure (V1 is simpler but still strong)
  • You are in a casual PvE session where the V2 damage is overkill

Use V2 When:

  • You are in PvP and need the enhanced stun duration on Thunder Palm
  • The Lightning Dash V2 trail provides additional zoning that V1 lacks
  • Static Field V2 blocking projectiles is essential against ranged fruit users
  • Always, once unlocked - the damage and utility upgrades are significant across all skills

Why Electro is S-Tier

  • 4 skills in both V1 and V2 (maximum versatility) - more skills means more combo variety and more options in every situation
  • Best combo chaining in the game - every skill links naturally into the next, creating fluid pressure sequences
  • Strong PvP pressure with lightning attacks - the speed and multi-hit nature of Electro skills overwhelm defensive opponents
  • Excellent gap-closing abilities - Lightning Dash is the fastest gap closer, and V2's trail adds zoning utility
  • Short cooldowns across the board - Electro has the lowest average cooldown among fighting styles, enabling sustained pressure
  • Works with multiple fruits - Electro synergizes with Dough, Leopard, and Venom equally well

Best Pairings

  • Fruit: Dough or Leopard - Dough's control sets up Electro's combo chains; Leopard's speed amplifies Electro's aggressive playstyle
  • Weapon: Soul Cane or Raiu - Soul Cane adds control for extended combos; Raiu adds chain lightning that fits Electro's multi-hit theme
  • Race: Beastborne (speed + combo) - the speed bonus complements Electro's fast-paced playstyle, and the stamina bonus helps sustain longer pressure sequences