Sea Beast Hammer V2 Overview
The Sea Beast Hammer V2 is the upgraded form of the original Sea Beast Hammer, forged with Leviathan Scales to unlock devastating water-element attacks. This Late Sea weapon delivers the highest base damage among A-tier weapons at 1,200 per M1, making it a fearsome choice for players who have progressed past the First Sea and need raw power for challenging endgame encounters. Its water-element skills provide AoE burst, ground disruption, and enemy pull mechanics that dominate sea events and boss fights alike.
The weapon's extreme power comes at the cost of the slowest swing speed in its tier, demanding precise timing and positioning from its wielder. Players who can land their hits consistently will find the Sea Beast Hammer V2 an absolute powerhouse, but every missed swing creates a long vulnerability window that skilled opponents will exploit. It is best suited for players who thrive on calculated, high-impact strikes over rapid pressure. The Leviathan Scale crafting requirement also makes this a weapon that rewards consistent sea event participation.
| Stat | Value |
|---|---|
| Tier | A |
| Sea | Late |
| Role | Sea-event upgrade |
| Swing Speed | Slow |
| Base Damage | 1,200 per M1 |
How to Get Sea Beast Hammer V2
- Crafting (Required): Upgrade the base Sea Beast Hammer at the Deep Forge using Sea Beast Hammer + 5 Leviathan Scales + 200K Beli. Leviathan Scales drop from Leviathan sea events in the Late Sea, requiring participation in multiple events to gather enough materials.
- Trading: Purchase from other players on the market for approximately 350K to 550K Beli. The crafting requirement limits supply since players need both the base weapon and event materials.
- Sea Event Packs: Occasionally included as a rare item in premium sea event reward packs during seasonal deep-sea updates.
Move Set
M1 Combo (Basic Attacks)
A four-hit heavy hammer combo with thunderous impact on each strike. Each hit deals 1,200 damage with a slight water splash that deals minor additional damage to enemies within 2 meters of the primary target. The final hit creates a small ground crack that briefly slows enemies standing on it.
Skill 1: Tidal Crush
- Damage: 3,600
- Cooldown: 10 seconds
- Range: 12 meters (AoE cone)
- Description: Slam the hammer forward to unleash a crushing wave of water in a wide cone. Enemies hit are pushed back and take heavy water-element damage. The knockback creates spacing for follow-up M1 swings and disrupts enemy combos.
Skill 2: Seaquake
- Damage: 4,200
- Cooldown: 14 seconds
- Range: 10 meters (AoE radius)
- Description: Drive the hammer into the ground, causing water geysers to erupt in an area around the user. All enemies within the zone take massive damage and are launched upward for 1 second, interrupting any channeled abilities or attack strings.
Skill 3: Maelstrom
- Damage: 5,500
- Cooldown: 22 seconds
- Range: 16 meters (pull radius)
- Description: Create a massive water vortex that pulls all nearby enemies toward the center while dealing continuous damage. Enemies caught in the Maelstrom are pulled together and take heavy burst damage when the vortex collapses, making this a devastating team fight ultimate.
Combo Potential
- Seaquake into Tidal Crush into M1 x3 - Launch enemies with Seaquake, then Tidal Crush them as they land for a clean combo chain, followed by M1 damage. Expected damage: ~11,400.
- Maelstrom into Seaquake - Pull enemies into the center with Maelstrom, then Seaquake the grouped cluster for maximum AoE burst. Expected damage: ~9,700.
- M1 x2 into Tidal Crush into Seaquake - Land two M1 hits, push back with Tidal Crush, then Seaquake as they recover. Expected damage: ~10,200.
Upgrade Path
The Sea Beast Hammer V2 can be refined using deep-sea materials to enhance its water-element mechanics:
- Refinement: Upgrade at the Deep Forge using 2 Leviathan Scales + 50K Beli per level. Each level adds +5% base damage and increases water splash radius by 0.5 meters.
- Tidal Force: Tidal Crush knockback distance increased by 30% and adds a 15% slow for 3 seconds on hit.
- Abyssal Quake: Seaquake geyser count increased, adding two additional eruption points and increasing total AoE damage by 18%.
- Whirlpool Mastery: Maelstrom pull radius increased by 5 meters and collapse damage increased by 20%, creating the most devastating pull in the game.
Pros and Cons
Pros
- Highest base damage of any A-tier weapon at 1,200 per M1
- Water-element skills provide unmatched AoE burst in sea events
- Maelstrom pull creates ideal setups for team coordination
- Seaquake interrupts enemy combos with its launch mechanic
- Strong upgrade path that enhances every skill meaningfully
Cons
- Slowest swing speed in its tier creates long vulnerability windows
- Crafting requires Leviathan Scales from rare sea events
- High Beli cost of 200K makes it a significant investment
- Missed swings are heavily punishing against fast opponents
- Limited effectiveness in anti-water zones or against water-resistant enemies
Best Pairings
- Fruit: Fishman Karate Fruit - Water-element attacks from the Fruit stack with the hammer's water splash damage for overwhelming sea-element burst during events.
- Fighting Style: Fishman Jujutsu - The grappling style synergizes with Maelstrom's pull, allowing follow-up grabs on enemies dragged to the center of the vortex.
- Race: Fishman - Fishman race grants a 15% water-element damage bonus that directly amplifies every Sea Beast Hammer V2 skill and basic attack.
Tips and Tricks
- Stockpile Leviathan Scales during every sea event even before you have the base Sea Beast Hammer; the material is rare and time-gated.
- Maelstrom pulls through walls and obstacles, so you can cast it from cover to drag enemies into your team's kill zone.
- Tidal Crush can be aimed by turning your camera before the animation locks, allowing you to direct the cone of water toward priority targets.