String Fruit Overview
The String Fruit is a B-tier Paramecia that fights like a puppet master, controlling the battlefield with traps, laser lines, and automated string puppets. Its Spider Web traps enemies in place, while Overheat cuts through entire teams in a line. Sky String summons string puppets that attack autonomously, adding pressure even while you reposition.
This fruit rewards strategic thinking and setup. Placing Spider Webs at choke points, angling Overheat through grouped enemies, and timing Sky String puppets for maximum disruption creates a layered battlefield that overwhelms opponents. It has one of the highest skill ceilings in B-tier but suffers against mobile opponents who can escape your traps.
| Stat | Value |
|---|---|
| Tier | B |
| Role | Trapper / Ranged Controller |
| Type | Paramecia |
| Best For | PvP trapping, team fight disruption, area control |
| Trade Value | 500K-800K Beli |
Move Set
Skill 1: String Shot (Unlocks at Fruit Equip)
- Damage: 850
- Cooldown: 5 seconds
- Range: 30 meters
- Description: Fires a thin string projectile that cuts through the air at high speed. Deals moderate damage with a fast travel time. Applies a string mark on hit that increases damage from your other skills by 10% for 3 seconds. Reliable ranged poke.
Skill 2: Spider Web (Unlocks at Fruit Level 25)
- Damage: 1,000 (snare activation)
- Cooldown: 13 seconds
- Range: 15 meters (trap radius)
- Description: Places an invisible string web on the ground that snares the first enemy who steps on it for 2 seconds. The snare deals damage on activation. Only one web can be active at a time. Your key setup tool.
Skill 3: Overheat (Unlocks at Fruit Level 50)
- Damage: 1,800
- Cooldown: 16 seconds
- Range: 35 meters (line)
- Description: Fires a superheated string in a straight line that damages all enemies in its path. The line persists for 1 second, damaging enemies who walk through it. Pierces through multiple targets. Your primary damage skill.
Skill 4: Sky String (Unlocks at Fruit Level 75)
- Damage: 2,500
- Cooldown: 24 seconds
- Range: 25 meters (AoE)
- Description: Summons a cluster of string puppets that rain down on an area, attacking all enemies within range. Each puppet strikes independently, dealing damage and applying minor stagger. Your powerful team-fight ultimate.
Damage Numbers Summary
| Move | Base Damage | Cooldown |
|---|---|---|
| String Shot | 850 | 5s |
| Spider Web | 1,000 | 13s |
| Overheat | 1,800 | 16s |
| Sky String | 2,500 | 24s |
Combo Routes
Web & Overheat (~3,080 damage with mark)
- Spider Web (pre-place at choke) → 2. String Shot (mark the snared target) → 3. Overheat (laser through them while snared)
Sky String Setup (~4,850 damage)
- Spider Web (snare an enemy) → 2. Overheat (line through them) → 3. Sky String (puppets finish while they stagger)
Poke & Trap (~1,850 damage)
- String Shot (poke + mark) → 2. Spider Web (place between you and them) → 3. Overheat (if they chase into the web)
Matchups
Favorable Matchups
- Aggressive melee (Mammoth, Paw): Spider Web snares them as they charge in
- Predictable movement: Overheat cuts through linear paths easily
- Grouped enemies: Sky String puppets excel against clustered targets
Unfavorable Matchups
- Light Fruit: Speed escapes Spider Web snare before Overheat can follow up
- Operation Fruit: Shambles teleports out of Spider Web instantly
- Gas Fruit: Zones force you to move, breaking your trap positioning
Pros and Cons
Pros:
- Spider Web snare provides reliable crowd control
- Overheat pierces through multiple targets
- Sky String puppets add autonomous pressure
- String Shot mark amplifies your damage combo
Cons:
- No mobility or dash skills
- Spider Web is single-use and can be triggered by accident
- Overheat requires precise aim in a straight line
- Vulnerable to fast opponents who avoid traps
Best Pairings
- Weapon: Soul Cane - melee follow-up after Spider Web snare
- Fighting Style: Death Step - teleport-compatible melee for gap-close after trapping
- Race: Cyborg - energy efficiency lets you maintain trap uptime